Keeps your friends close and enemies closer. Learn how to find Inquisitors with similar interests – even if their tactics vary wildly from your own.
What is Inquisitor: Doctrina Malum?
Inquisitor: Doctrina Malum is an immersive, unofficial writing game set in the universe of Warhammer 40,000. Assuming the role of an Inquisitorial acolyte, players are given the dangerous opportunity of exploring the fringes of society, and the galaxy at large, to catalog threats from a range of backgrounds while participating in web-based collaborative fiction.
Upon entering, Acolytes are given the option to specialize in one of three clandestine orders protecting the Imperium of Mankind from unspeakable horrors.
- The brutal and dogmatic Ordo Hereticus, persecutors of traitors and witches.
- The deceitful Ordo Malleus, the bane of daemons and vile shadows,
- And the cunning Ordo Xenos, duplicitous hunters of the alien menace.
Acolytes dedicate their lives to these Ordos, gaining commendations and in the form of rosette honours and achievements.
To gain these honours, acolytes can engage in one of a series of actions:
First, they can write and submit articles.
Articles are stand-alone documentations of individuals, entities, locations, and objects that violate his Holy Emperor’s Natural laws. Threats range from the most mundane figures, to world-threatening perils.
Second, acolytes can conduct missions.
Missions are time-sensitive writing challenges offered by Lord Inquisitors of their respective Ordos.
- The ruthless and experienced Onzedius Aspar of Ordo Hereticus
- The enigmatic and masked psyker Colias Cult of Ordo Malleus
- and the regal, uncompromising Melusine Eusbiov of Ordo Xenos
In the 41st millennium, records are often inaccurate or damaged, so only the best recounts of the mission’s prompt are given credit. From there, the Lord Inquisitors propel the story forward, each narrative challenge following the next and giving acolytes the opportunity to shape the journey to come.
The game begins
There are a great many inspirations for acolytes when submitting articles or conducting missions.
Acolytes have access to the Librarium which collects stories, Vox records, and Indices from the vast corners of Doctrina Malum’s subsection of space. There is also original artwork, and fully voiced missions to encourage them, and we have plans for future tie-ins to the tabletop game in the form of scenarios written by Doctrina Malum’s retinue of collaborators.
Only the curious and stone-hearted are expected to survive their encounters – for in the grim, dark, future of the 41st millennium… there is only war.