Season I - Call of the Warp

Table of Contents

The Story Thus Far...

Mission I: No Deserters

Even the most hardened of souls can be broken by but a glimpse into the workings of the Warp. A group of voidsmen have turned deserter after discovering the truth behind Lord Vult's daemonic quarry.

Inquisitor August King recounted the pitiable journey of Darius Mynx and his Warp-addled mind, up until the voidsman was apprehended by our agents. This has set our conclave on a dangerous path: Lord Culias Vult has called for Mynx and other similarly afflicted individuals to be used in a binding ritual, in order to draw answers from the Warp.

The Canonized Entry:

By Inq. August King

All Entries

Mission II: Take the Bait

Daemons are creatures formed by the will of their patron Chaos Gods. Each has their own senses, thoughts, and personality -- but all are drawn to human suffering like a moth to the flame.

In order to gain crucial intelligence, agents used the three 'rescued' individuals mentioned in Lord Inquisitor Vult's communiqué and attempted a binding ritual.

Inq. Kuznetsova recounted the harrowing details of this ritual, which left its unfortunate participants either dead or psychically scarred.

Yet this ritual was not without at least some reward: the foul Warp-born had been searching for some unknown item which had been stolen from it. The Ordo has tracked this daemonic item to Xyloneth, Darius Mynx's destination before he was taken by our agents.

The Canonized Entry:

By Valentina Kuznetsova